USD in Maya

I installed USD on my Windows machine in order to explore how to use and write tools for it. I took NVIDIA’s USD course, in which I created a scene with variants and references with Python. After completing the challenge at the end of the course, I modified one of the scenes the challenge provided, as well as added animation using Python. The original challenge scene had the planets lined up horizontally, so I modified the code in order to change the positions of the planets so they were around the sun. I added a function that calculated a circular orbit based on speed, start and end time of animation, and the size of the planet.

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Casita Builder in Maya

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2D Procedural Terrain Generation